Tag: Game


  • Human Souvenir

    Human Souvenir is an interactive piece that explores themes of commodification, ownership, and the abstraction of human identity within a playful, toy-like framework. The work presents a speculative scenario in which an extraterrestrial traveler, having exhausted their time on Earth, seeks to extend their experience through the acquisition of a Human Souvenir—an objectified, interactive version of an Earth Human designed for amusement and display.

    Through the mechanics of an arcade-style simulation, the piece interrogates the ways in which cultural encounters are often reduced to consumable experiences. The Human Souvenir, modified to fit within its constraints, exhibits an exaggerated need for attention and care, reflecting both the complexities of human nature and the distortions that occur when life is recontextualized as a product. A party mode recreates social rituals, reducing human movement and behavior to spectacle, while the system of reincarnation ensures an endless supply of disposable subjects.

    Human Souvenir operates as both a playful engagement and a critical reflection on the ethics of possession, interaction, and entertainment in digital and physical spaces.


  • Data Garden

    Data Garden is a textless, interactive work that situates itself at the intersection of digital narrative, data consumption, and user interaction.

    Through a minimalist click-and-advance mechanic, the piece presents a virtual routine of a content consumer whose daily interactions across various platforms contribute to an ever-growing ecosystem of data. This data, once extracted and processed, takes form within the Data Garden, a persistent and evolving archive where digital traces endure beyond their initial context.

    Originating fromthe undergraduatethesis NewNarratives andDigital Ergonomics in the Era of Hyperconnectivity, the project examines the ways in which we engage with information in an era of content saturation. By adopting the visual language of comics as a framework, Data Garden proposes alternative modes of reading and understanding data.

    The game critically reflects on the ergonomics of hyperconnectivity, questioning the agency of users in an ecosystem where engagement itself becomes a resource. By reducing interaction to a single-button input, the work highlights the paradox of digital agency—where ease of access and participation often mask deeper structures of control, surveillance, and commodification.

    In a space where every action generates data, who truly owns the narrative? Are we active participants, or merely passive cultivators of an ever-expanding digital landscape?


  • LCD Odyssey

    LCD Odyssey is a digital piece that revisits and reinterprets a distinct moment in gaming history—the era of LCD handheld consoles. Developed in Godot, this microgame functions as both a tribute and a reimagination of the visual and mechanical constraints that defined early handheld gaming, particularly the iconic Game & Watch series. Players engage with a minimalistic challenge: avoiding aliens and collecting sparks, echoing the rigid yet compelling design logic of early gaming hardware.

    By transposing this historically specific format into a contemporary digital space, LCD Odyssey raises questions about the persistence of obsolete media, the aestheticization of technical limitations, and the role of nostalgia in interactive experiences. The project does not merely simulate an outdated technology—it positions the LCD handheld as a conceptual framework, exploring how constraints shape both game design and player interaction.

    Released on itch.io, the work situates itself within a broader digital archive, where past and present media coexist, inviting reflection on the ways gaming history is preserved, repurposed, and re-experienced.