Based on our research in comic language, we present Hybrid Worlding, a workshop that explores world-building as a narrative engine. This hands-on experience merges physical and digital creation, inviting participants to collectively shape a playable environment.
By using clay as a modeling tool, attendees engage in a tangible process of spatial storytelling before translating their creations into a digital format using 3D scanning technology. The workshop draws from comic book theory, examining how time, rhythm, and spatial composition guide a reader— principles that can be applied to interactive environments and architectural storytelling.
The outcome is more than a game space; it is a living digital artifact, reflecting the collective imagination of its creators. Each iteration expands a shared virtual world, documenting the collaborative process of its participants.
Hybrid Worlding challenges industrial approaches to game development, offering an alternative methodology that prioritizes accessibility, collective authorship, and the organic evolution of digital spaces.
This project fosters a new perspective on immersive world-building, where playful experimentation, storytelling, and spatial design merge into an evolving digital landscape.


