Tag: Workshop


  • Hybrid Puppeteering

    Collaborative NPC Design to Build Immersive Playable Worlds

    As part of Shaman Garage’s series on collaborative world-building workshops, this session explores polyphonic storytelling through NPC (Non-Player Character) design. The workshop is purely hands-on, inviting participants of all backgrounds to collectively craft character appearances and personalities through a playful approach.

    Using tangible materials such as stickers, crayons, templates, and cards, the process encourages experimentation and ensures accessibility regardless of technical skill. The characters created are digitized by a custom, locally-run algorithm and transformed into Godot “Packed Scenes,” ready to be arranged into a game level.

    By the end of the workshop, the group produces a short narrative exploration game featuring the rich characters they have designed. This session guides participants to collaborate on character design and dialogue, combining their efforts to bring a world to life. As part of a broader series utilizing hands-on materials like clay and cardboard, the workshop aims to make game asset creation collaborative and accessible, fostering a diversity of voices in the construction of playable digital worlds.

    This workshop has been conducted at:

    Contributors

    • Pablo San Gregorio – Technology Research and Workshop Design
    • Pako Portalo – Sound Designer
    • Iván McGill – Illustration Assistant
    • Yuxuan Zhao – 3D Artist

    This project has been made possible thanks to the funding and support of Go Short Festival


  • Hybrid Worlding

    Based on our research in comic language, we present Hybrid Worlding, a workshop that explores world-building as a narrative engine. This hands-on experience merges physical and digital creation, inviting participants to collectively shape a playable environment.

    By using clay as a modeling tool, attendees engage in a tangible process of spatial storytelling before translating their creations into a digital format using 3D scanning technology. The workshop draws from comic book theory, examining how time, rhythm, and spatial composition guide a reader— principles that can be applied to interactive environments and architectural storytelling.

    The outcome is more than a game space; it is a living digital artifact, reflecting the collective imagination of its creators. Each iteration expands a shared virtual world, documenting the collaborative process of its participants.

    Hybrid Worlding challenges industrial approaches to game development, offering an alternative methodology that prioritizes accessibility, collective authorship, and the organic evolution of digital spaces.

    This project fosters a new perspective on immersive world-building, where playful experimentation, storytelling, and spatial design merge into an evolving digital landscape.

    Contributors

    • Iván McGill
      Theoretical Research and Workshop Design
    • Pablo San Gregorio
      Technology Research and Workshop Design
    • Pako Portalo
      Sound Designer and Composer

    This project has been made possible thanks to the funding and support of Now Play This, The Overkill Festival, Paradise AIR

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